Why Some People Look For Romance In Virtual Relationships
Having a crush on a fictional character isn’t completely new. During the twentieth century, people around the world have developed love interests with their favorite fictional characters. Although, Japan’s romantic video game subculture isn’t to the extent of fans. In Japan, it is not uncommon for people to prefer the history of surreal and virtual characters, as opposed to real life. But with the growing popularity of virtual closeness, there are growing concerns that people are switching their real-life relationships for unnatural, virtual relationships.
Psychologist from Hiroshima University Myo Koch, is interested in the psychological and environmental factors that drive people to virtual relationships in Japan, and more widely around the world. “I think people worry about society’s impression when people have online/virtual relationships.” However, it is difficult to find the right person and establish a good relationship in the real world. In many cases, relationships are formed by people who live close to each other, and the environment we live in cannot control.
Quake launched a new field of research giving human-like qualities to romantic anthropology, or in romantic contexts to nonhuman agents. These are challenging assumptions about the authenticity of virtual relationships and explore how these new environments are reshaping our social lives. In Japan, the man from Tokyo, got married for years and he looks very happy with his virtual romantic partner. I think it’s important to understand that whoever makes you feel happy and whoever is comfortable with you, rather than just ignoring the virtual relationship completely.
Quike thinks it’s natural to be concerned about the vast changes in our social landscape, especially since we’re living in an age where people are constantly adapting to new technologies. And generations of people have embraced open new technologies like social media, which have drastically transformed how we interact with each other. Specifically, Koike’s research used romantic video games (RVGs) to determine how romantic human systems can predict whether an individual’s relationship and relationship with a virtual agent was real.